

If you know what you're doing and are looking for a workaround, find the control's outer element, have it listen to onmousedown, and simulate a click(). However, full-blown desktop application solutions such as electron.js, AppJS and similar ones are not supported.įor Vue.JS developers - we strongly advise against using UI libraries like Vuetify, Bueify, etc., as we've seen issues in non-native windows where different controls might not respond to clicks. I don’t want to use Overwolf- it’s not that I personally have had any bad experiences but it means I have to install another program onto my computer that makes even less sense than having twitch installed.For example vue.js, angular.js, react, backbone.js and similar ones. As they have bought the platform they are now looking to clamp down on other addon updaters that capture information from curseforge and provide a direct download link - from a company PoV this makes sense. Overwolf isn’t big enough or have an offering that would let them just purely be an addon company without having advertisements. Twitch on it’s own is very large and likely doesn’t need this anymore. It’s understandable why this worked - more people to download the client and tying updating their own game into a platform that lets them see others. Movement from Twitch which previously had addon management as a free offering. The advertisements that do exist on their platform are in the same layout as the applications you browse.īut what concerns people is likely a mix of a few things Want to download a game? Just click on the link. It does as it advertises basically it just connected your to the platform you are after.


Until then, mod management will still be available via the Twitch client Over the next few months CurseForge will transition out of the Twitch client and into a new dedicated app on Overwolf. What’s going to happen to mods management in the Twitch client?
